What Amlog brings

We design, build and ship original mobile games ourselves. The strongest ones are worth putting in front of more players.

  • Original game IP

    Every title is our own concept, not a port or a clone, and adds to a portfolio of IP we own.

  • Rapid prototyping

    Concept to a playable version in weeks, so ideas are tested before big spend.

  • Unity development

    Full in-house development for iOS and Android, built for mid-range devices and small downloads.

  • In-house 2D art

    Characters, environments and UI made by the studio, for a consistent look across each game.

  • Live-ops-ready builds

    Games are structured for updates, events and balance changes after launch.

  • Shipped to both stores

    Seven games released worldwide on the App Store and Google Play.

What a publishing partner can add

  • User acquisition

    Paid and organic growth at a scale a small studio cannot reach alone.

  • Marketing & distribution

    Reach, creative testing and store visibility in more markets.

  • Monetisation expertise

    Know-how on ads and in-app purchases that fits each game.

  • Global scaling

    Publishing infrastructure and local-market support.

Ways to work together

  • Model 1

    Publishing partnership

    A publisher takes a finished game to market. We keep building and updating it.

  • Model 2

    Co-publishing

    We share marketing, operations and growth work on a title.

  • Model 3

    Co-development

    Our team builds alongside yours on a game or prototype.

  • Model 4

    Strategic partnership

    Longer-term collaboration on distribution, technology or growth.

Scope, milestones and revenue share are agreed game by game. Nothing on this page is an offer or a commitment.

How it works

  1. 01

    Reach out

    Tell us what you have in mind.

  2. 02

    Assess fit

    We share our games and roadmap.

  3. 03

    Agree terms

    Scope, milestones and revenue share.

  4. 04

    Build together

    Ship, learn from players, grow.

Discuss a game

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