Services

  • 01

    Custom Branded Games

    End-to-end mobile game development tailored to your brand. From concept to App Store launch — we handle design, development and publishing on iOS and Android.

  • 02

    Playable Ads

    Interactive playable ad units that outperform static banners on engagement, per industry benchmarks for mobile playable ads. Players try before they download — delivering higher-quality installs at lower cost per acquisition.

  • 03

    App Launch Campaigns

    Gamified launch campaigns that generate interest, collect opt-ins and drive downloads. Pair a mini-game with your launch to activate your audience before day one.

  • 04

    Gamified Loyalty Programs

    Turn repeat customers into players. We build in-app game mechanics — daily challenges, leaderboards, streaks and rewards — designed to improve retention and lifetime value.

  • 05

    In-Game Advertising

    Place your brand inside our existing games — Snake Gangs, Split Speed, Mirror Bound, Santa On The Run and Battle Bros — and reach an engaged, active player base.

  • 06

    Game Consulting

    Already have a game idea? We offer strategy consulting on game design, monetisation, ASO, UA and live operations — an expert second opinion before you build.

Ideas by industry

Example scenarios to show how a game can serve a business goal. These are illustrations, not past client work. Every project is shaped around your brief.

  • Retail & e-commerce

    A festive sale that people actually open

    The brief
    Get shoppers back into the app during a big sale such as Diwali or Black Friday.
    What we'd build
    A daily sorting mini-game inside the app. Clear a level, unlock that day's coupon.
    What to measure
    Daily app opens, coupon redemptions, repeat visits during the sale.

    Service: Gamified loyalty programs

  • Food & beverage

    A menu launch you can play

    The brief
    Launch a new burger and drive orders in the first week.
    What we'd build
    A 15-second playable ad: stack the new burger against the clock, then tap through to order.
    What to measure
    Ad engagement, click-through to ordering, cost per order.

    Service: Playable ads

  • Banking & fintech

    Saving as a daily habit

    The brief
    Encourage new customers to set up and stick with a savings goal.
    What we'd build
    A light savings challenge inside the banking app, with streaks and badges for each weekly target hit.
    What to measure
    Goals created, weekly active users, how long streaks last.

    Service: Gamified loyalty programs

  • Telecom

    A data pack worth competing for

    The brief
    Promote a new prepaid data pack to younger users.
    What we'd build
    A branded endless runner with a weekly leaderboard. Top players win data packs.
    What to measure
    Plays, sign-ups through the game, pack activations.

    Service: Custom branded games

  • Consumer goods (FMCG)

    The pack becomes the game

    The brief
    Turn product packaging into a reason to sign up for a loyalty programme.
    What we'd build
    Scan the QR code on the pack to play a 60-second game. Share your email to keep your score and enter the draw.
    What to measure
    Scans, opt-ins, entries per pack sold.

    Service: App launch campaigns

  • Automotive

    A test drive from the starting line

    The brief
    Build interest in a new model before it reaches showrooms.
    What we'd build
    A short racing game starring the new car, ending in a test-drive booking form.
    What to measure
    Players reaching the finish line, test-drive bookings.

    Service: Custom branded games

  • Education & edtech

    Practice that feels like play

    The brief
    Keep students practising between lessons.
    What we'd build
    A word or maths puzzle with levels mapped to the syllabus, plus streaks and class leaderboards.
    What to measure
    Daily practice time, lessons completed, return rate.

    Service: Custom branded games

  • Events & sports

    A crowd around your stand

    The brief
    Draw visitors to a stand at an expo, a college fest or a stadium.
    What we'd build
    A big-screen game people play from their phones, with a live leaderboard and prizes at the end of the day.
    What to measure
    Players, leads captured, social shares from the event.

    Service: Brand activation

How a project runs

The same loop we use for our own games, with you in the room at every step.

  1. 01

    Brief

    Tell us the audience, the goal and the date that matters. We come back with questions and a first idea.

  2. 02

    Prototype

    You play an early version and judge the feel for yourself, not a slide deck.

  3. 03

    Build & test

    Art, polish and analytics, tested on real devices across iOS and Android.

  4. 04

    Launch & measure

    We ship to the stores or your ad network and share what players actually did.

Need a mobile game, a PC game for Steam or a business app built for you? See our development services.

Ready to build something players love?

Tell us about your project and we will get back to you within 24 hours.